Characters in fantasy roleplaying games and stories seem to spend half their time staying in inns, gossiping in taverns and carousing in houses of ill-repute. So what blog featuring historical inspiration for gaming would be complete without a post on historical types of hostelry? This is part of a little series, so check out the… Continue reading Hostelries
Author: Ian
School of Adventure—Year Two
We have now finished Year Two at the School of Adventure. The club has been conducted entirely online in April and May as the players have not been attending real-life school and aren’t allowed to meet up to play. Keeping it simple The (real-life) Year 6s are leaving at the end of the term, and… Continue reading School of Adventure—Year Two
Drinks in medieval England
Many games and stories feature foaming flagons of ale, fine wines, and suchlike. So this post outlines drinks of medieval England. You can use it to add detail to drinking in your historically-inspired settings, from a peasant’s humble table to a lordly feast or a raucous tavern. I plan to make more posts on some… Continue reading Drinks in medieval England
School of Adventure—moving online
As the end of term (and the climax of the first-year test dungeon adventure) approached, the COVID-19 coronavirus came to London. I spent a bit of time worrying about how I would notify parents if I or anyone in the family started showing symptoms and we had to self-isolate so that at short notice I… Continue reading School of Adventure—moving online
School of Adventure—First-year gameplay
I have now completed the first adventure with each of my two School of Adventure club groups. My intention was just to give them something very simple. With hindsight it could have been simpler, but it was fun enough. Outline I started with a five-room dungeon model: entrance guardian; puzzle or roleplaying challenge; trick or… Continue reading School of Adventure—First-year gameplay
School of Adventure – character building
At the start of the School of Adventure club, I did my best to simplify the character creation process. It is still complicated, especially making characters for six beginner players at once. I think I’ve learned some lessons. There’s an appetite for RPGs in primary schools The school agreed readily to my pitch. I sent… Continue reading School of Adventure – character building
School of Adventure – concept
I’ve started running a roleplaying game (RPG) club at my kids’ school. The game I’m using describes itself as “Age 12+”, but the school only goes up to age 11. So I kept the club to the oldest two year groups (Years 5 and 6 in the English system, ages 9 to 11) and I’ve… Continue reading School of Adventure – concept
Blog
Here, I tell tales of Oak of Honor activities, preview upcoming products, and offer the implacable void my thoughts on games, world building and whatever. You can find the actual posts with the handy links at the bottom (or maybe on the right if I have changed the site layout again without updating this post).
Introducing Oak of Honor Games
I’ve been doing tabletop roleplaying games since I was about ten, back in the 80s, and always as a hobby that I rarely found enough time for. But thanks to a low roll on the Random Career Events Table in 2019 I have a window to turn my hobby into a business, and here we… Continue reading Introducing Oak of Honor Games