Race has been an issue in fantasy world-building and gaming for a while now. Since the beginning really, but it has been a slow burner in terms of how much attention most gamers have paid to it (as a topic of discussion rather than just as a box to fill on the character sheet). I’ve… Continue reading Race in fantasy: signpost
Category: Journal
Posts describing my activities
School of Adventure—Player vs Player (Year Four part 1)
I’ve spent the autumn running the School of Adventure’s Year Four mission online. With about half my original players now off at different secondary schools, I’m down to a core of kids who are now all in the top year of the same real-life primary school and I think pretty much all friends in school… Continue reading School of Adventure—Player vs Player (Year Four part 1)
School of Adventure—Year Three
And so the students at the School of Adventure have completed Year 3, and my older kids have now left the school where the club takes place. Back to the dungeon I decided to go back to the dungeon format for the Year 3 test, with monsters, tricks, traps and puzzles. It seemed to… Continue reading School of Adventure—Year Three
School of Adventure—Year Two
We have now finished Year Two at the School of Adventure. The club has been conducted entirely online in April and May as the players have not been attending real-life school and aren’t allowed to meet up to play. Keeping it simple The (real-life) Year 6s are leaving at the end of the term, and… Continue reading School of Adventure—Year Two
School of Adventure—moving online
As the end of term (and the climax of the first-year test dungeon adventure) approached, the COVID-19 coronavirus came to London. I spent a bit of time worrying about how I would notify parents if I or anyone in the family started showing symptoms and we had to self-isolate so that at short notice I… Continue reading School of Adventure—moving online
School of Adventure—First-year gameplay
I have now completed the first adventure with each of my two School of Adventure club groups. My intention was just to give them something very simple. With hindsight it could have been simpler, but it was fun enough. Outline I started with a five-room dungeon model: entrance guardian; puzzle or roleplaying challenge; trick or… Continue reading School of Adventure—First-year gameplay
School of Adventure – character building
At the start of the School of Adventure club, I did my best to simplify the character creation process. It is still complicated, especially making characters for six beginner players at once. I think I’ve learned some lessons. There’s an appetite for RPGs in primary schools The school agreed readily to my pitch. I sent… Continue reading School of Adventure – character building
School of Adventure – concept
I’ve started running a roleplaying game (RPG) club at my kids’ school. The game I’m using describes itself as “Age 12+”, but the school only goes up to age 11. So I kept the club to the oldest two year groups (Years 5 and 6 in the English system, ages 9 to 11) and I’ve… Continue reading School of Adventure – concept
Introducing Oak of Honor Games
I’ve been doing tabletop roleplaying games since I was about ten, back in the 80s, and always as a hobby that I rarely found enough time for. But thanks to a low roll on the Random Career Events Table in 2019 I have a window to turn my hobby into a business, and here we… Continue reading Introducing Oak of Honor Games