Hiding and awareness in D&D 5e

This is an area of the D&D 5e rules that I personally have found tricky as I started using the edition, and I see a lot of other people having trouble with. In online chat, I hear of different GMs running it different ways, and I even see knowledgeable rules experts disagreeing to some extent… Continue reading Hiding and awareness in D&D 5e

Monster menus (School of Adventure Year Five part 2)

I’ve started prepping encounters by outlining menus of things that the antagonist/s might do in that encounter. I suppose this may be a beginner-to-intermediate point for many GMs these days, but if that’s where you’re at in your gaming journey or if, like me, you started GMing with a game/edition that didn’t explain this technique,… Continue reading Monster menus (School of Adventure Year Five part 2)

Chivalry & Sorcery—generating a character

This outlines the generation of my first ever Chivalry & Sorcery character, putting into practice the learning I set out in my last post. The steps in the process The steps listed in the Character Generation chapter are: Select method Birth Horoscope Birth Omens Race and sex Background, class, status and intragroup status Sibling rank… Continue reading Chivalry & Sorcery—generating a character

Chivalry & Sorcery—understanding skills and vocations

This is a follow-up to my previous post, which gave an overview of what you get with the Chivalry & Sorcery 5th edition core rulebook. I’m shifting out of the review mode I was kind of in for that post, because I’ve been figuring out exactly how the skill selection and vocation rules work in… Continue reading Chivalry & Sorcery—understanding skills and vocations

Chivalry & Sorcery—opening the book

I fairly recently got a new game so here are some notes of my first impressions. Chivalry & Sorcery, for those not familiar with it, is a venerable tabletop roleplaying game, first created in 1977 in response to Dungeons & Dragons, with the intent of bringing more historicity and realism to tabletop fantasy adventure. It… Continue reading Chivalry & Sorcery—opening the book

Oak of Honor – Updates

The blog has been quiet for a few weeks, but not because there’s been no activity here at Oak of Honor. I have acquired a new game, Chivalry & Sorcery, and have been working through the rulebook. It’s right up my street, in that it drinks deep from the well of medieval history to nourish… Continue reading Oak of Honor – Updates

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Armor rarity in D&D 5e

While writing an earlier post I noticed some oddities in the distribution of magic armor types in the Dungeon Master’s Guide (DMG) magic item tables. To summarise, the cheapest armor types in each weight category (padded, hide and ring mail armor) are never enchanted. The next cheapest types (leather, chain shirt, scale, chainmail) appear at… Continue reading Armor rarity in D&D 5e

Weapons in D&D 5e

I have seen a few discussion threads about homebrew weapons, often with a homebrewer asking whether their new weapon is balanced or appropriate. I also saw yesterday a thread where a GM was asking for inspiration to make a wider selection of weapons than a narrow range that their group seemed to have settled into.… Continue reading Weapons in D&D 5e