Monster menus (School of Adventure Year Five part 2)

I’ve started prepping encounters by outlining menus of things that the antagonist/s might do in that encounter. I suppose this may be a beginner-to-intermediate point for many GMs these days, but if that’s where you’re at in your gaming journey or if, like me, you started GMing with a game/edition that didn’t explain this technique,… Continue reading Monster menus (School of Adventure Year Five part 2)

School of Adventure—Player vs Player (Year Four part 1)

I’ve spent the autumn running the School of Adventure’s Year Four mission online. With about half my original players now off at different secondary schools, I’m down to a core of kids who are now all in the top year of the same real-life primary school and I think pretty much all friends in school… Continue reading School of Adventure—Player vs Player (Year Four part 1)

School of Adventure—First-year gameplay

I have now completed the first adventure with each of my two School of Adventure club groups. My intention was just to give them something very simple. With hindsight it could have been simpler, but it was fun enough. Outline I started with a five-room dungeon model: entrance guardian; puzzle or roleplaying challenge; trick or… Continue reading School of Adventure—First-year gameplay

School of Adventure – character building

At the start of the School of Adventure club, I did my best to simplify the character creation process. It is still complicated, especially making characters for six beginner players at once. I think I’ve learned some lessons. There’s an appetite for RPGs in primary schools The school agreed readily to my pitch. I sent… Continue reading School of Adventure – character building