Oak of Honor – Updates

The blog has been quiet for a few weeks, but not because there’s been no activity here at Oak of Honor.

I have acquired a new game, Chivalry & Sorcery, and have been working through the rulebook. It’s right up my street, in that it drinks deep from the well of medieval history to nourish a fantasy game. Expect to see CnS content on the blog in future, to break up what has so far been a bit of a DnD monoculture when I have got into the system-specifics.

I have begun consulting for hire on other people’s world-building. So if you want some help with mapmaking, climates, vegetation, where people live, making your world feel like a living, working place, then get in touch. (I also do history advice, proofreading and editing.)

The School of Adventure is of course still running. We’re in the final weeks before the players leave the real-life school that the club is built around, so I’ve been letting them tick off their bucket lists. There are ridable pets, unnatural creations brought to life, magic items, swinging from things and all sorts of fun. And I’ve just had some ideas for a finale…

I’ve also been working on more blog posts, publications for sale, my homebrew world and the game system to support it, and suchlike, but my butterfly mind has not settled on anything for long enough to make a finished product for a while.

And someone in a discussion group has pointed out a rather under-researched line in one of my old posts so, if you’ll excuse me, I am going to go and update that. See you soon.

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2 comments

  1. Ian, the consulting you did on my world geography and climate was excellent! Exactly what I needed, down to the last detail, and organized in a super readable way. I really appreciate the work! Next time I build a world (or know someone who’s doing so), I’ll for sure reach out to you.

    1. Thank you so much Sarah! It was a pleasure working with your map and I really appreciate your comment.

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