Race in fantasy: signpost

Race has been an issue in fantasy world-building and gaming for a while now. Since the beginning really, but it has been a slow burner in terms of how much attention most gamers have paid to it (as a topic of discussion rather than just as a box to fill on the character sheet).  I’ve… Continue reading Race in fantasy: signpost

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School of Adventure—Player vs Player (Year Four part 1)

I’ve spent the autumn running the School of Adventure’s Year Four mission online. With about half my original players now off at different secondary schools, I’m down to a core of kids who are now all in the top year of the same real-life primary school and I think pretty much all friends in school… Continue reading School of Adventure—Player vs Player (Year Four part 1)

School of Adventure—First-year gameplay

I have now completed the first adventure with each of my two School of Adventure club groups. My intention was just to give them something very simple. With hindsight it could have been simpler, but it was fun enough. Outline I started with a five-room dungeon model: entrance guardian; puzzle or roleplaying challenge; trick or… Continue reading School of Adventure—First-year gameplay

School of Adventure – character building

At the start of the School of Adventure club, I did my best to simplify the character creation process. It is still complicated, especially making characters for six beginner players at once. I think I’ve learned some lessons. There’s an appetite for RPGs in primary schools The school agreed readily to my pitch. I sent… Continue reading School of Adventure – character building