Magic items by character level in 5e

Last month I posted one piece about magic item distribution and another about level advancement. Here, I’m going to bring them together and see what they mean for magic items by level. I confess that this feels a bit redundant because since the earlier posts I’ve acquired the official 5e book Xanathar’s Guide to Everything,… Continue reading Magic items by character level in 5e

Experience and character advancement in 5e

If you look at the table for level advancement by experience points, in the DnD 5e Player’s Handbook (PHB) p15, you can see that not only do you need more experience points for each level, but that the additional number needed to progress from one level to the next increases as your level gets higher.… Continue reading Experience and character advancement in 5e

Dragons in core 5e

I’ve looked over the information in the core 5e Monster Manual about dragons and analysed it to bring out some universals, some patterns of variation, and some less-patterned specifics. These might be of interest if you’re a GM running 5e dragons (or especially if you’re considering homebrewing dragon stat blocks), or a crunch-oriented player in… Continue reading Dragons in core 5e

Portable encounters

This post examines encounter types and proposes one that you might not have come across: the portable encounter. Encounter types: fixed-location and random Most encounters in published adventures are fixed-location. Enter room 3 and meet the troll that lairs there. Or don’t, and don’t. But if you, as GM, stick entirely to fixed-location encounters, that… Continue reading Portable encounters